Apple doesn’t say much, but AR is everywhere at WWDC

They are virtual, but elements such as the Earth, air, fire, and water are just as important as real. These virtual elements themselves need to be extended with technologies that replace normal sensory perception (spatial positioning, object detection, distance perception, etc.). Combining all of this creates an operating system that emulates unreal reality.

Apple is building it.

AR is everywhere in WWDC22

WWDC 2022 didn’t see Apple mentioning augmented reality (AR) glasses.

AR was also mentioned in some of the company’s public keynotes on Monday, but it wasn’t really possible to spread the technology. It’s quite different from the previous year. The company has typically provided something on this topic since CEO Tim Cook said six years ago:

What I didn’t say much this year stands out.

The company may not mention much on stage, but the developer sessions that take place during the show tell another story. They appear to show clear and secret examples of philosophies and techniques for supporting AR on almost every turn.

Even the ability of Swift UI apps to support multiple windows can be significant as companies are moving towards new ways of manipulating data. Its amazing wide-angle camera-powered desk view tool, which simultaneously displays the user’s face and a bird’s-eye view of the desk, could be a proverbial hint to a new usability mode.

If I can use a virtual keyboard, do my fingers need a real keyboard? When do you wear your Mac like sunglasses?

[Also read: Apple calls out Meta for hypocrisy]

What Apple is talking about, really

Apple’s WWDC developer session is adorned with features that facilitate, enable, or suggest being at an advanced stage to prepare for expansion across the platform. If you look at the session calendar, you will find related sessions such as:

  • Machine learning with Metal allows you to create a more realistic gaming experience than ever before.
  • MetalFX, a powerful API that enables high performance and high quality graphics effects.
  • ARKit6 sessions allow developers to create AR experiences rendered in 4K HDR to create even more photorealistic scenes.

Helping to understand where the computer is and what it sees is also an important factor in building AR. How Apple is using the technology for this, despite the fact that RoomPlan shows a better understanding of the surrounding environment as more categories are understood by powerful lookup tools. Shows if you are building to. LiveText in the video makes every word you can catch with your camera run across the app.

If you can read the room, you can read the road.

And there are more. Look at the increasing harvest of location data now available in Maps and MapKit. Here you can explore the entire city in detailed 3D. LiDAR cameras give you depth. UWB is an alternative LAN and a supporting technology like UniversalSceneDescription. Look at those sessions again. Many are fulfilling their dual obligations, supporting Apple’s existing platforms while at the same time supporting platforms that are likely to come to light.

More than visible

I’ve only scratched the surface of what we can see, but it’s easy to take home: Apple isn’t ready to discuss its broader plans yet, but with WWDC 2022, more and more developers It gently equips you with the tools you need to build a sophisticated AR experience.

Focusing on the (machine) intelligent perception and understanding around the computer is the deepest part of this puzzle. By solving that, Apple will be able to provide tools for developing automated solutions for many roles. What we might call realityOS for the consumer experience could very easily become an “industrial OS” for intelligent manufacturing. Once you have perception, depth, location, and object recognition, you have the opportunity to automate.

Apple has all of this and also manufactures the silicon that drives them.

I’m already far ahead of the reality we are in now.But Apple sotto voce A deeper dive into AR planning in the keynote reveals that AR and technologies that support AR are very popular in contact with developers at events.

Meanwhile, everyone’s favorite mysterious Apple rumored machine, Ming-Chi KuoBelieves the company will shed more light on its AR plans at a special media event in January 2023, 16 years after the iPhone was launched in January 2007. Thay will be a move that has a certain historical resonance and demonstrates the company’s growing confidence in the platform it is trying to build. In my opinion, the company already has a huge stack of developer technologies to support this next step. It takes a little more time to get things right.

Apple’s innovation engine remains “full throttle,” Morgan Stanley said. I accept.

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Copyright © 2022 IDG Communications, Inc.

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